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A versatile wire robot concept as a haptic interface for sport simulation

机译:通用的有线机器人概念作为运动仿真的触觉界面

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摘要

This paper presents the design of a new user-cooperative rope robot. This robot serves as a large-scale haptic interface in a multi-modal Cave environment used for sport simulation. In contrast to current rope robots, the configuration of the presented robot is adaptable to different simulation tasks what makes the robot more versatile. However, this adaptability and the high dynamics in sports lead to challenging requirements and specific design criteria of the hardware components. We present the requirements on the single robot components as well as the design of the entire setup optimized in terms of user-cooperativity and versatility. The setup includes sensors to measure the relevant parameters for user-cooperative control, i.e. position with a high resolution and the rope forces. Furthermore, an algorithm is introduced, which calculates the distance between the single ropes and the user in order to avoid collisions between the ropes and the user. Single points on the user's body are, therefore, tracked with a motion tracking system; the user's single body parts are then represented by geometrical objects whose distances to the ropes are calculated. The algorithm is programmed in such way that the collision detection runs in real-time. Both, the hardware and the algorithm, were evaluated experimentally in two applications, a rowing simulator and a tennis application. The hardware concept combined with the distance calculation allows the use of new kinematic concepts and expands the spectrum of realizable movement tasks that can be implemented into the Cave environment.
机译:本文介绍了一种新型的用户协作式绳索机器人的设计。该机器人在用于运动仿真的多模式洞穴环境中充当大规模触觉界面。与当前的绳索机器人相反,所提出的机器人的配置适用于不同的模拟任务,这使该机器人更具通用性。但是,这种适应性和运动中的高动态性导致了具有挑战性的要求和硬件组件的特定设计标准。我们提出了单个机器人组件的要求,以及针对用户协作性和多功能性进行了优化的整个设置的设计。该装置包括用于测量用于用户合作控制的相关参数的传感器,即具有高分辨率的位置和绳索力。此外,引入了一种算法,该算法计算单根绳索与使用者之间的距离,以避免绳索与使用者之间的碰撞。因此,使用运动跟踪系统跟踪用户身体上的单个点。然后,用几何对象表示用户的单个身体部位,并计算出与绳索的距离。对该算法进行编程,以使碰撞检测实时运行。硬件和算法都在两个应用程序(划船模拟器和网球应用程序)中进行了实验评估。硬件概念与距离计算相结合,允许使用新的运动学概念,并扩展了可实施到Cave环境中的可实现运动任务的范围。

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